Computers and Mobile Devices
Types of computers include:
ü Desktop
and mobile computers
ü Servers
and terminals
ü Smartphones,
digital cameras, e-book readers and portable media players
ü Game
devices
ü Embedded
computers
Desktops and Mobile Computers
Ø A personal
computer (PC) is a computer that can perform all of its input, processing,
output, and storage activities by itself and is intended to be used by one
person at a time
Ø A mobile
computer is a portable personal computer, designed so that a user easily
can carry it from place to place
Ø A desktop,
or desktop computer, is a personal computer designed to be in a stationary
location, where all of its components fit on or under a desk or table
Ø A laptop,
also called a notebook computer, is a thin, lightweight mobile computer with a
screen in its lid and a keyboard in its base
Ø A tablet
is a thin, lightweight mobile computer that has a touch screen
Ø A handheld
computer is a computer small enough to fit in one hand
Servers
ü A server
is a computer dedicated to providing one or more services to other computers or
devices on a network
- Rack
server
-
Blade server
-
Tower server
ü A mainframe
is a large, expensive, powerful server that can handle hundreds or thousands of
connected users simultaneously
Supercomputers
² A
supercomputer is the fastest, most powerful computer — and the most expensive
Server vs Supercomputer
SERVER
|
SUPERCOMPUTER
|
Serves bits and bytes of data that enter and
leave the server
|
Regular hardware combined in enormous
proportions
|
Web servers-processing requests from surfers
and sending them back data
|
Contain so many processors
|
Web browsers - assemble that data
to generate Web pages
|
Predict the weather, build airplanes, model
the brain and simulate the way the planet works.
|
Server send files in a network.
|
Sequoia Blue Gene/Q supercomputer processing
504 billion events per second(2013) ≈1 million desktop computers.
|
Terminals
Ø A
terminal is a computer, usually with limited processing power, that enables
users to send data to and/or receive information from a server, or host
computer
Ø An ATM
(automated teller machine) is a self-service banking terminal that connects to
a host computer through a network
Ø A
self-service kiosk is a freestanding terminal that usually has a touch screen
for user interaction
Cloud Computing
ü Cloud
computing refers to an environment of servers that house and provide
access to resources users access through the Internet
Mobile Devices
² A
smartphone is an Internet-capable phone that usually also includes a
calendar, an appointment book, an address book, a calculator, a notepad, games,
browser, and numerous other apps
² A
digital camera is a mobile device that allows users to take photos and
store the photographed images digitally
² A portable
media player, sometimes called a personal media player, is a mobile device
on which you can store, organize, and play or view digital media
² An e-book
reader (short for electronic book reader), or e-reader, is a mobile device
that is used primarily for reading e-books and other digital publications
Game Devices
Ø A game
console is a mobile computing device designed for single-player or
multiplayer video games
Ø A handheld
game device is a small mobile device that contains a screen, speakers,
controls, and game console all in one unit
Ø Game
controllers include gamepads, joysticks and wheels, dance
pads, and a variety of motion-sensing controllers
Embedded Computers
ü An embedded
computer is a special-purpose computer that functions as a component in a
larger product
-
Consumer electronics
- Home
automation devices
-
Automobiles
-
Process controllers and robotics
-
Computer devices and office machines
Ports and Connections
² A port
is the point at which a peripheral device attaches to or communicates with a
computer or mobile device so that the peripheral device can send data to or
receive information from the computer or mobile device
² A
connector joins a cable to a port. A connector at one end of a cable
attaches to a port on the computer or mobile device, and a connector at the
other end of the cable attaches to a port on the peripheral device
² Instead
of connecting computers and mobile devices to peripheral devices with a cable,
some peripheral devices use wireless communications technologies
-
Bluetooth
-
Wi-Fi
- NFC
Protecting Hardware
Ø Hardware
can
fail for a variety of reasons: aging hardware; random events such as electrical
power problems; and even errors in programs or apps
-
Undervoltage
-
Overvoltage or power surge
Health Concerns of Using
Technology
ü A repetitive
strain injury (RSI) is an injury or disorder of the muscles, nerves,
tendons, ligaments, and joints
ü Computer
vision syndrome (CVS) is a technology-related health condition that
affects eyesight
ü Ergonomics is an
applied science devoted to incorporating comfort, efficiency, and safety into
the design of items in the workplace
ü Technology
addiction occurs when the technology consumes someone’s entire
social life

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